As mentioned in my review, it provides a warning of what can be lurking out there waiting for unsuspecting women. Just as it can clue males into certain unsavory tactics, it can equally educate women about the traps being set for them, so they can avoid becoming ensnared.
Near the end of the book, he writes:. But I have to respect a person who can admit that they went down a path because of their own emotional insecurities how many of us would be willing to say this, publicly? And most of us choose to keep those struggles secret. Neil Strauss lays it all out for his readers. And maybe we can learn something vicariously through his struggles and triumphs.
Not only did Strauss end his first book by shining a light on the damage the pickup community had done to its own members himself included , he wrote a follow up book, The Truth , in which he works to undo in himself a lot of what he learned in The Game. I admire him for working through these thoughts in such a public forum.
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Strauss found this work incredibly helpful in unravelling how he experienced love and relationships. The love addict often unrealistically idolizes their partner, connecting intensely and from a fantasy perspective to avoid the pain of loneliness. The love avoidant may seek the validation and pleasure that comes with a relationship, but often feels resentment at the impingement of their individuality and personal space. Because Strauss himself is an avoidant, he sheds more light on that perspective, as he learns about himself:.
Note: much has been written on attachment styles, by psychologists and specialists far better versed in this concept than I am. This is just a brief summary of what I gleaned from this particular book. Note: A good chunk of the book is dedicated to describing his explorations and experiences. If you are uncomfortable with sexual liberation, this is probably not a book you want to read.
Despite many forays into multiple realms of alternate relationships, Strauss was left less than satisfied. Shockingly, he found that getting every sexual experience he had ever fantasized about still left him wanting more. Strauss speaks with Dr Hasse Walum, who studies the neurochemicals of bonding a la The Chemistry Between Us , who had the following to say regarding inevitability:. If the original site, chi.
In fact, you can play at whichever of these addresses you find most responsive, and switch between them whenever you wish. There are links to both addresses just below the puzzle area, and a new "Alt. This second address is a new way of overcoming the Dreaded Yellow Box, and accordingly a link to the alternate site is now included in the box. A diary containing weekly Chihuahua puzzles is now available.
You can order it online from Amazon.
Before long it will be listed by other online booksellers. The diary contains 54 puzzles, half of them nine-letter puzzles and half ten-letter puzzles. The puzzles are larger than many of the puzzles on this website, with the aim of keeping you occupied throughout the week. Each puzzle has between 71 and common words to find, with a corresponding large tally of rare words. Total words, common and rare, range between and The diary also identifies important dates often overlooked, such as Noah Webster's birthday and the anniversary of the first crossword puzzle.
Chihuahua now has some extra ways of finding out when each of the daily puzzles closes. The tab for each daily puzzle, other than the one you currently have open, shows the time when the new puzzle of that type begins each day. This time is based on your computer's clock setting. Normally it will be an exact hour or half hour. If the calculated time is within 2 minutes of the half hour, it is rounded to the half hour. If the time shows an odd number of minutes, it may mean that the clock is set wrongly on either the Web server or your computer.
By moving the mouse pointer over one of these time displays, you can also see how long it will be before the current puzzle under that tab closes. As before, there is a note at the bottom of the puzzle you have open to show you when that puzzle closes. When you're pressed for time, you can now get a puzzle with fewer words under the Your puzzles tab. The new "Small" option generates a puzzle having between 15 and 25 common words.
The option is available for both nine- and ten-letter puzzles. Will you be able to "finish" one of these smaller puzzles faster than a larger one? That remains to be seen: no guarantees are offered! Ten-letter puzzles , named "Chinchilla", are now available to play. There's a daily puzzle, as well as random puzzles and a ten-letter option in Your Puzzles. To try out the ten-letter puzzle of the day, click on the 10 Letters tab. Why "Chinchilla"? Since "Chihuahua" is a nine-letter name for nine-letter puzzles, some of the players chatting in the Forum thought we needed a ten-letter name for the new option.
The daily Challenge puzzle will be brought forward by 8 hours, so that the three daily puzzles will start at 8-hourly intervals. You can find out how long before a puzzle closes by checking the message at the bottom of the board. There's also now a Full Screen button which opens up a new browser window at maximum size, with the puzzle arranged to make best use of the available screen space, giving as much room as possible for your words.
This reduces the need for scrolling. In many browsers, pressing the F11 key will gain even more space for your puzzle, by completely eliminating the window frame. Press F11 again to reverse this. Please let us know if you have any problems with the new features. And of course we'd like to see your comments. The third volume of Chihuahua puzzles is now available.
As always, your comments are welcome. If you've tried out one of the previous books and have some suggestions for future volumes, visit the forum , or send an email to chi lexigame. And, if you've bought one of the Chihuahua books, have you considered leaving a review on the site where you bought the book? A second volume of Chihuahua puzzles is now available. Before long it will be listed by other online booksellers, such as Barnes and Noble. Like the first volume, the new book has puzzles of the same type as the ones you have grown to know and love on this website.
The main difference is that all words ending in S are permitted, but the number of puzzles having an S has been kept low, for the benefit of those who would find it tedious writing down a lot of plurals. Today, two new features are added to the Chihuahua site: Registered players can chat to each other as they play each day's Challenge puzzle, in a Chi-chat panel next to the puzzle.
When creating your own puzzle in Your puzzles , you have the option to allow all plurals. For some time, players of custom-made puzzles under the Your puzzles tab have had the opportunity to chat to other players looking at the same puzzle. Now the Chi-chat panel is coming to the daily puzzles. For now, chatting will be possible only with the Challenge green puzzle. If the innovation is a success it may be extended to the Standard puzzle as well. You can choose whether you want to take part in Chi-chat.
A button at the bottom right of the chat panel allows you to open or close the panel. For more details, see the Chi-chat Help. Many players relish the challenge of knowing which words ending in S are acceptable, but if you find it all a bit too convoluted, there's a new option just for you. When creating a custom-built puzzle under the Your puzzles tab, you can click on the "Allow all words ending with S" option, and cut through the confusion.
The new option doesn't guarantee that each puzzle will include an S , but it does mean that whenever there is an S , you'll be able to use all the plurals and verb inflections the puzzle letters can make. A book of Chihuahua puzzles has just been published. Books can be ordered online, for delivery by mail, from either: Amazon. Soon, the book will also be available at Amazon sites in the UK, Canada, etc, and from other book retailers' websites. Although the puzzles in the book are the same type as the ones on the website, the actual puzzles are not repeats of ones that have appeared recently online: none of the puzzles in the book is the same as any daily puzzle from the past 12 months, and none of the nine-letter words has appeared in any daily puzzle over the past 3 years.
One thing different from the online puzzles is that, in the book, all plurals are acceptable in the puzzles that contain an S. Please tell us what you think about this move, by email or on the Lexigame Forum. It's no secret that the Chihuahua word puzzle on this website was inspired by the "Target" puzzles in several newspapers around the world. But the original source of this type of word-making puzzle was a parlour game which was around in the s, if not earlier. In the Oxford Guide to Word Games , Tony Augarde quotes from an article in Chambers's Journal for 20 April about a game called, simply, "Words", where players made as many words as they could in five minutes from the letters of a given word.
We can read this article, courtesy of the New York Times online archive. Given the intense debates that have raged about plural words in Chihuahua, it's interesting to note that way back then, plurals - and inflected forms of verbs - were disallowed. Another noteworthy feature of the game described is the elimination of words found by other players. Something similar has been included in some recent computer games, for example WordZap. In The Penguin Book of Word Games , David Parlett suggested a variant where you would score for every word you found, but get a bonus point for each word found by only one other player and more bonus points points for each word nobody else claimed.
It might be entertaining to have a variant of Chihuahua with a five-minute time limit and this type of scoring rule. What do people think? One statement in this article from years ago that is just as true of our contemporary game is: "Nothing but practice can make perfect at this amusement So, how many words can be made from the letters of Cambridge , the example used in the article?
In the Chihuahua word list, there are no fewer than words using these letters. These numbers include some past tenses of verbs, such as aimed and braced , which presumably would have been disallowed in the s game. The Chihuahua puzzle page has a new section: Your puzzles. When you click on this tab at the top of the display, you will see a whole new world of Chihuahua goodies! The goal of the upgrade is to give you more control over the type of puzzle you play, and who you play it with. You can make a Chihuahua puzzle whenever you like, selecting from a set of options.
More options will be introduced over time. You can then play this puzzle, by yourself, with selected friends to whom you send its identifying code, or with a wider circle of Chihuahua players by publishing your puzzle to a selection menu. While you're playing a puzzle that you or another player has made, you can exchange friendly banter with your fellow-players in the Chi-chat panel. The player who makes a puzzle decides whether it will have a Chi-chat panel. Please let us know what you think about Your puzzles.
Have your say in the Lexigame Forum , or send a comment using the contact form on the About Chihuahua page , or just send an email to chi lexigame. Chihuahua is two years old today. Many thanks to all the regular players, whose presence on the scoreboard has made Chihuahua the lively site it is. And thanks also to those who have taken part in the Lexigame forum over the past few months, adding another dimension of social interaction to the site. We've presented a lot of statistics about Chihuahua in the past, and we could produce lots more - probably to the total boredom of most players.
But here are a few striking facts about Chihuahua players during the month of August:. Since our first birthday, there have been a number of changes to the game. Probably the one that had the greatest impact was the introduction of the coveted rosette a. Like several of the other improvements to the game, this resulted from suggestions made by players. We've also had some problems during the past year, with the site being unavailable for days at a time on a couple of occasions because of Web hosting problems of one sort or another.
But the arrangements now in place have been working pretty well for several months, so let's hope all our major problems are behind us. Touch wood. There are more improvements to Chihuahua coming up soon, because we want our third year to be even better than the previous two. So, stay tuned! Chihuahua now gives you more information about your progress in the game, and it even lets you change the information you see on the scoreboard! This shows how many words you can still make, excluding the relatively rare words shown in italics in the word list.
You can also change the scoreboard, so the word totals shown exclude these rare words. Just press the button labelled "Rare", at the top of the scoreboard. Press the button again to revert to including all words in the scores.
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There's also a note at the bottom of the scores when the rare words are excluded. Also on the scoreboard, there are two new symbols you will occasionally see after some players' names. The rosette appears when someone has found all the common that is, not rare words in a puzzle. The trophy appears when a player has found absolutely all the possible words, common and rare.
Of course anyone who gets the trophy must also have got the rosette. Good luck with getting one of these - it's not easy, even for the best players. Finally, there is a dial to the right of the progress bar that shows at a glance how many of the common words you have found:. Move the mouse pointer over this dial to see the number and percentage of the common words you've played so far.
You may think some of the "common" words are not very common. The term is a relative one - the words classed as "common" are meant to be more widely known and used than those classed as "rare". The aim is that a reasonably well-read English-speaking person will be likely to have encountered all of our "common" words at some time. But the list relies on subjective judgement, so don't get angry if it includes some words you've never seen.
You'll know them next time, right? If you have any complaints or suggestions about the word lists, send them in, or post a message on the forum. Join in the discussion of these changes at the Lexigame Forum. See what other players are saying, and add your own comments if you feel so inclined.
In the Lexigame Forum , regular player mymermaid has asked if the percentage of words found has increased since the shuffle option was introduced. She says, "I am sure that my percentage is much higher. In the period from the start of the year till the introduction of the shuffle, on 23 February, the average percentage of standard words found by all players was Since the shuffle function came in, the average has been If we restrict our calculations to registered players to eliminate the impact of one-off "anon" players who submit a couple of words and then depart , the percentage found this year was These increases don't seem large enough for us to say the shuffle function has had a definite effect.
We may need to wait until more data are available. The following graph shows the percentage of standard words found by registered players in daily Standard and Challenge puzzles so far this year. But maybe shuffling helps especially in finding the "big" words? Here the evidence looks a little stronger. Among registered players, the percentage of nine-letter standard words found before the shuffle was available was Afterwards it was 2.
Of course the slight impact of the new option on players over-all does not rule out the possibility that some players, like mymermaid, have been able to use the new feature to their advantage. In fact, the success rates might continue increasing over time, as more players discover the usefulness of the shuffle.
What has been your experience? You can have your say in the Forum. As always, we'd love to hear any comments on these changes. Go to the Lexigame Forum or send a message from the Contact Page. The main change is that you now have the option of registering a player name and password, so you can sign in from any computer and continue your previous game. You can still play without registering if you prefer, but registration is simple and free, and should put an end to those vanishing-words blues! If you don't register, you can play under an unregistered player name, as in the past - just type your chosen name in the "Your name" field and start playing, leaving the password blank.
But if you don't register, you won't be able to play the same puzzle on different computers, and you may have trouble retrieving your words even on the same computer. Also, an unregistered player has no guarantee that someone else won't start using their name. As the number of registered players builds up, we are planning to start up a comment board next to the puzzle, so players can exchange remarks as they play.
We're also planning a system that will let you send friends a link to a random puzzle that you're playing, so they can play too. You'll be able to set up your own private competition. Another change we have in mind is to introduce a new puzzle type where only the words from the standard vocabulary would go on to the scoreboard.
The focus would be on trying to find every single possible word from the standard list, rather than getting an astronomical score by finding lots of extremely rare words. Please let us know if you have any problems with the site. We have tried to test all the changes thoroughly, but it's always possible a few bugs may have snuck in. And let us know your thoughts about the new features, and other things you'd like to see in the future. The problem was a complicated foul-up with the registration of "lexigame.
The principal cause of things going wrong was a high level of disorganisation in the company we were using for domain registration and web hosting services. Once the site went off the air, we possibly made things worse with panicky attempts to solve the problem by transferring to a different provider. For a while, we seemed to be in a bureaucratic black hole where the domain name couldn't be transferred because it was expired, and it couldn't be renewed because there was a pending transfer!
Anyhow, we are back to normal now, and using a different service provider, so we hope things will run smoothly from now on. While the site was down, there was no obvious way for would-be players to contact us to find out what was happening, since the email addresses given on the website all use lexigame. Despite this, a couple of keen Chihuahua-ites did manage to track us down and get messages through - one by email and one by mobile phone.
After the problem had persisted for a few days, we sent an email to players who had written to us at some stage, giving a temporary address for the Chihuahua site, and a working return email address. One player wrote back:. Oh thank God! The withdrawal symptoms have been awful uncontrollable shaking, sleepless nights, re-arranging the letters on our mailbox. Seriously, though. Thanks for the mail.
I really love your game, and was worried that you wouldn't be able to continue it. Thanks for all the encouraging messages. And please accept our apologies for any disappointment caused by the site's absence. The promised upgrade to the game will be put on hold for a while, to avoid any risk of further disruptions to your playing enjoyment. The millionth word found in the Chihuahua daily puzzles was played in the Standard puzzle for last Friday 7 July. The Chihuahua website started last September with one puzzle each day.
In December, the Challenge puzzle was added. The daily puzzles appearing up to and including Friday contained 50, possible words. So on the average, each word was found by 20 players. There were 17, different words among the 1,, words found. Here are some other facts and figures. These do not include random puzzles played on the Web page.
Thanks for playing over the last nine months, and thanks especially to those who have sent in comments and encouragement. There will be further improvements to Chihuahua in coming months, so stay tuned.
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From the reports received about players' words disappearing, it is apparent that not everyone realised that the only games saved are the ones for the latest day. If you are playing today's puzzle Standard or Challenge and you leave the website, your words and score should be saved. If you come back to the Chihuahua site later that same day, you should be able to resume playing from where you left off.
And if you come back the next day to check the results and see how everyone else did, you should be able to see which words you found. But if you play a previous day's puzzle, or add words to a puzzle when it is no longer the latest puzzle, these words are not saved and the scoreboard is not changed. And if you are playing a puzzle at the time of day when a new day's puzzle appears, at a certain point your words will stop being saved. In effect, the puzzle is frozen once its day is over. Another thing that can stop your words being saved is looking at the solution. When you look at the solution which you can do only on the Standard puzzle , it's assumed you've finished playing.
You can keep playing after looking at the solution, but the additional words you play won't be saved and, of course, your total on the scoreboard won't go up. Having said all that, there still seem to be a few unexplained vanishing word incidents. The cause is probably something to do with the "cookie" files on players' computers, but we have not been able to discover exactly what is happening in these cases. However, the good news is that a better way of saving games is coming!
We will soon be introducing an optional player registration system. This means that, if you want to be certain of being able to retrieve your games, you can get a password that will allow you to sign on whenever you play, on any computer. I don't quite know how to break this to you, but there will be no Chihuahua Assist tool to find words for players, as announced a few days ago. The tool, as described, would have allowed desperate or lazy players to get a range of "assistance". At the maximum level, the computer would play a perfect game for a player without the player having to find a single word by their own efforts.
This was in fact an April fool's joke. I don't know how many people realised it was a joke, but the only players to send in comments seem to have been taken in, and questioned the wisdom of this innovation. At least nobody said they thought it was a good idea. I don't like to contemplate the possibility that all those who didn't comment are looking forward to the new scheme! Here are some of the comments received names withheld to avoid any embarrassment :. I don't think giving help is such a good idea - it seems less challenging than using your own knowledge!!
Indeed it does, and perhaps it says something about the current state of the online games industry that people could seriously think such a scheme would be planned. Of course the inspiration for the hoax was the recurrent complaints about cheating in Chihuahua. The Chihuahua Assist tool would have been a tool for cheating.
I know some players cheat, because a couple have written in admitting to cheating at times. The question this raises is "Why bother? The April fool's hoax was meant to highlight this question. However, I'd like to suggest that cheating in the Chihuahua puzzle is not as widespread as many suspect.
Answered Questions (7)
The fact is that some people are just very good at making words from a collection of letters. This could come from a combination of a very large vocabulary, a natural aptitude and years of practice at playing word games and puzzles. If you read the book Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players , by Stefan Fatsis, you will learn about people who spend hours every day memorising lists of words that most people have never heard of, and practising with anagrams, etc.
Maybe some of our top Chihuahua players are lifelong Scrabble or crossword fanatics. Some analysis of the records of past Chihuahua puzzles lends weight to the belief that the best scores are generally achieved by honest effort. The highest scores are often built up over a period of several hours, with the player coming back to the puzzle at intervals to make additional words. The words are not played in strict alphabetical order, as you might expect if they had been obtained through some external assistance. In fact, the earliest words to be played tend to be the more common ones, just as you would expect from any player relying on their own efforts.
One player suggested the solution should not be available until the next day. Well this is exactly what happens in the Challenge puzzle. Obviously some players or one player anyway didn't realise that there are two different puzzles available every day. Just press the tab labelled "Challenge" at the top of the game area. You can read about the differences between the two puzzles here and here. The controversy also inspired some criticism of the more unusual words allowed in the puzzle. I can understand people's bewilderment - there are many words in our largest word list that I've never heard of, and some of them are hard to find in any dictionary.
This list, known as YAWL, was not created by me, but it was designed for use in word games and I rely on the judgement and research efforts of its compilers. However, there could be some merit in introducing a third daily puzzle, that would be limited to a more widely-used vocabulary.